War of Millennia

A period of time crucial to the narrative arc of the First World.

The Negativist Gardenborn realize their release from the constraints imposed by the Judgment, Binding, etc. and begin to envy their far-removed children. This faction realizes that in being bound, humanity has access to the Second Power, which the Gardenborn cannot use. In order to better understand this distinction, the Negativists plot to instigate a War among the tribes and kingdoms of humanity to test their bonds and try to understand the nature of them. Where do human souls go when their bodies die? What does the promise of death mean? Why do humans kill one another when they know they will themselves die?

To answer these questions, the Negativists instituted the War of Millennia. It was not the Negativists’ intention to prolong the War for so long, though they profited by the myriad examples of human suffering, death, and decisions under duress. The War lasted millennia because the Positivist Gardenborn cared for their human descendants and wished to prevent them from suffering as much as they could. They wouldn’t fight their Negativist brothers and sisters, and as it was they didn’t even take an active hand in propagating the War.

The first thing the Negativist faction learned was that humans needed little provocation to visit suffering upon their cousins. So the Gardenborn didn’t even need to personally lead their chosen nations to war; the humans would devise even more brutal futures for themselves than the Gardenborn could imagine.

The cycle of war that the Gardenborn began lasted through millennia not only because of their Positivist members. The people conquered began to become more warlike in response to their captivity and would launch an aggressive campaign on a neighbor (heretofore neutral in the War) to dominate them. This cycle continued from generation to generation for more than a thousand years.

Some of the wisest Gardenborn had begun to pool their energy into creating a new world as soon as the Energy achieved apotheosis, but many neutral Gardenborn felt this was taking too long. So the rest of the wise began to lead the people of certain kingdoms in the way of ascendance. After many generations, the people of three kingdoms became ready to leave the plane of the First World.

Upon the ascension of the Three Kingdoms, the First World was thrown into chaos. The Gardenborn involved in the creation of the new world felt the enormous transference of power caused by this ascension and became aware of the events of the First World for the first time.

The last phase of the War of Millennia involves the prosecution of the Negativist Gardenborn by all their brethren. The verdict is that the Negativists must live in the Second World in nonhuman forms, only dwell in the wild realms the Gardenborn had not cultivated yet, and be barred from ascension until after the humans of that world have mastered ascension.

War of Millennia

The Seven World Continuum Reyathua Reyathua